A structure that represents the scale operation for 3D objects.
This structure is used to optimize special cases of 3D transformation concatenations. The use of this class occurs transparently to the user. You do not need to instantiate new ScaleOp objects in your code.
ScaleOp | A structure that represents the scale operation for 3D objects. |
scale | |
ctor (+3 overloads) | Constructs an uninitialized ScaleOp. |
Offset()[const] | Returns the scale factors (x, y, z). |
operator float3x3()[const] | Converts this ScaleOp to a matrix. |
operator float3x4()[const] | Converts this ScaleOp to a matrix. |
operator float4x4()[const] | Converts this ScaleOp to a matrix. |
ToFloat3x3()[const] | Converts this ScaleOp to a matrix. |
ToFloat3x4()[const] | Converts this ScaleOp to a matrix. |
ToFloat4x4()[const] | Converts this ScaleOp to a matrix. |
ToString()[const] | Returns "(x, y, z)". |