A structure that represents the translate operation for 3D objects.
This structure is used to optimize special cases of 3D transformation concatenations. The use of this class occurs transparently to the user. You do not need to instantiate new TranslateOp objects in your code.
TranslateOp | A structure that represents the translate operation for 3D objects. |
offset | |
ctor (+3 overloads) | Constructs an uninitialized TranslateOp. |
Offset()[const] | Returns the translation offset (x, y, z). |
ToFloat3x4()[const] | Converts this TranslateOp object to a matrix. |
ToFloat4x4()[const] | Converts this TranslateOp object to a matrix. |
operator float3x4()[const] | Converts this TranslateOp object to a matrix. |
operator float4x4()[const] | Converts this TranslateOp object to a matrix. |
ToString()[const] | Returns "(x, y, z)". |