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MathFunc.h[File Summary]
#define DOT2
#define DOT3
#define ABSDOT3
#define DOT3_xyz
#define DOT3STRIDED
#define DOT4
#define DOT4STRIDED
#define DOT4POS
#define DOT4POS_xyz
#define DOT4DIR
#define DOT4DIR_xyz
DegToRad(degrees) (+1 overload)
RadToDeg(radians) (+1 overload)
Sin(angleRadians)
Cos(angleRadians)
Tan(angleRadians)
SinCos(angleRadians)
Asin(x)
Acos(x)
Atan(x)
Atan2(y,x)
Sinh(x)
Cosh(x)
Tanh(x)
IsPow2(number)
RoundUpPow2(number)
RoundDownPow2(number)
RoundIntUpToMultipleOfPow2(x,n)
PowInt(base,exponent)
Pow(base,exponent)
Exp(exponent)
Log(base,value)
Log2(value)
Ln(value)
Log10(value)
Ceil(f)
CeilInt(f)
Floor(f)
FloorInt(f)
Round(f)
RoundInt(f)
Sign(f)
SignOrZero(f,epsilon)
Lerp(a,b,t)
LerpMod(a,b,mod,t)
InvLerp(a,b,x)
Step(y,x)
SmoothStep(min,max,x)
PingPongMod(x,mod)
Mod(x,mod) (+1 overload)
ModPos(x,mod) (+1 overload)
Frac(x)
Sqrt(x)
SqrtFast(x)
RSqrt(x)
RSqrtFast(x)
Recip(x)
RecipFast(x)
Factorial(n)
CombinatorialRec(n,k)
CombinatorialTab(n,k)
Clamp(val,floor,ceil)
Clamp01(val)
Min(a,b)
Max(a,b) (+1 overload)
Min(a,b,c) (+1 overload)
Max(a,b,c)
Min(a,b,c,d)
Max(a,b,c,d)
Swap(a,b)
GreaterThan(a,b)
LessThan(a,b)
Abs(a)
Equal(a,b) (+3 overloads)
EqualAbs(a,b,epsilon)
RelativeError(a,b)
EqualRel(a,b,maxRelError)
EqualUlps(a,b,maxUlps)
ReinterpretAsU32(f)
ReinterpretAsU64(d)
ReinterpretAsFloat(i)
ReinterpretAsDouble(i)
IsFinite()
IsFinite< float >(f)
IsFinite< double >(d)
IsNan(f) (+1 overload)
IsInf(f) (+1 overload)
IsFinite< long double >(value)
IsInf(value)
IsNan(value)

ReinterpretAsU32

Syntax

FORCE_INLINE u32 ReinterpretAsU32(float f); [6 lines of code]

Returns the bit pattern of the given float as a u32.