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| Polygon::BasisUSyntaxfloat4 Polygon::BasisU() const; [8 lines of code]Generates the U vector of the local space of this polygon. This vector specifies in global (world) space the direction of the local X axis of this polygon. Note This function assumes that the first two points (p[0] and p[1]) of this polygon are finite and inequal. Syntaxfloat4 Polygon::BasisV() const; [6 lines of code]Generates the V vector of the local space of this polygon. This vector specifies in global (world) space the direction of the local Y axis of this polygon. Note This function assumes that the first two points (p[0] and p[1]) of this polygon are finite and inequal. See Also |