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float4[Class Summary]
x
y
z
w
zero[static][const]
one[static][const]
unitX[static][const]
unitY[static][const]
unitZ[static][const]
unitW[static][const]
nan[static][const]
inf[static][const]
ctor (+8 overloads)
ptr() (+1 overload)
operator[](index) (+1 overload)
At(index) (+1 overload)
operators +,-,*,/(v)[const] (+1 overload)
operators +=,-=,*=,/=(v)
Add/Sub/Mul/Div(v)[const] (+1 overload)
xy()[const]
xyz()[const]
Float3Part() (+1 overload)
Swizzled(i,j,k,l)[const] (+2 overloads)
SetFromScalar(scalar) (+1 overload)
SetFromSphericalCoordinates(...) (+2 overloads)
ToSphericalCoordinates()[const]
ToSphericalCoordinatesNormalized()[const]
Set(x,y,z,w)
LengthSq3()[const]
Length3()[const]
LengthSq4()[const]
LengthSq()[const]
Length4()[const]
Length()[const]
Normalize3()
Normalize4()
Normalize()
Normalized3()[const]
Normalized4()[const]
Normalized()[const]
NormalizeW()
IsWZeroOrOne(epsilon)[const]
IsZero3(epsilonSq)[const]
IsZero4(epsilonSq)[const]
IsZero(epsilonSq)[const]
IsNormalized3(epsilonSq)[const]
IsNormalized4(epsilonSq)[const]
IsNormalized(epsilonSq)[const]
Scale3(scalar)
ScaleToLength3(newLength)
ScaleToLength(newLength)
ScaledToLength3(newLength)[const]
ScaledToLength(newLength)[const]
IsFinite()[const]
IsPerpendicular3(other,epsilonSq)[const]
IsPerpendicular(other,epsilonSq)[const]
ToString()[const]
SerializeToString()[const]
SerializeToCodeString()[const]
SumOfElements()[const]
ProductOfElements()[const]
AverageOfElements()[const]
MinElement()[const]
MinElementIndex()[const]
MaxElement()[const]
MaxElementIndex()[const]
Abs()[const]
Neg3()[const]
Neg4()[const]
Recip3()[const]
Recip4()[const]
RecipFast4()[const]
Min(ceil)[const] (+1 overload)
Max(floor)[const] (+1 overload)
Clamp(floor,ceil)[const] (+1 overload)
Clamp01()[const]
Lerp(b,t)[const]
Distance3Sq(rhs)[const]
Distance3(rhs)[const]
Distance4Sq(rhs)[const]
DistanceSq(rhs)[const]
Distance4(rhs)[const]
Distance(rhs)[const]
Dot3(rhs)[const] (+1 overload)
Dot4(rhs)[const]
Dot(rhs)[const]
Cross3(rhs)[const] (+1 overload)
Cross(rhs)[const]
OuterProduct(rhs)[const]
Perpendicular3(hint,hint2)[const]
Perpendicular(hint,hint2)[const]
AnotherPerpendicular3(hint,hint2)[const]
AnotherPerpendicular(hint,hint2)[const]
RandomPerpendicular(rng)[const]
Reflect3(normal)[const]
Reflect(normal)[const]
Refract(...)[const]
AngleBetween3(other)[const]
AngleBetweenNorm3(normalizedVector)[const]
AngleBetween4(other)[const]
AngleBetweenNorm4(normalizedVector)[const]
ProjectTo3(target)[const]
ProjectTo(target)[const]
ProjectToNorm3(target)[const]
ProjectToNorm(target)[const]
Equals(other,epsilon)[const] (+1 overload)
BitEquals(other)[const]
FromScalar(scalar)[static] (+1 overload)
FromSphericalCoordinates(...)[static] (+2 overloads)
Orthogonalize(a,b)[static] (+1 overload)
AreOrthogonal(a,b,epsilon)[static] (+1 overload)
AreCollinear(p1,p2,p3,epsilon)[static]
Orthonormalize(a,b)[static] (+1 overload)
AreOrthonormal(a,b,epsilon)[static] (+1 overload)
FromString(str,outEndStr)[static] (+1 overload)
Lerp(a,b,t)[static]
RandomDir(lcg,length)[static]
RandomSphere(lcg,center,radius)[static]
RandomBox(...)[static] (+2 overloads)
RandomGeneral(...)[static]

float4::Reflect3

Syntax

float4 float4::Reflect3(const float3 &normal) const; [6 lines of code]

Returns this vector reflected about a plane with the given normal.

By convention, both this and the reflected vector point away from the plane with the given normal.

Note
This function ignores the w component of this vector (assumes w=0).