Back to class indexx | y | z | w | zero[static][const] | one[static][const] | unitX[static][const] | unitY[static][const] | unitZ[static][const] | unitW[static][const] | nan[static][const] | inf[static][const] | ctor (+8 overloads) | ptr() (+1 overload) | operator[](index) (+1 overload) | At(index) (+1 overload) | operators +,-,*,/(v)[const] (+1 overload) | operators +=,-=,*=,/=(v) | Add/Sub/Mul/Div(v)[const] (+1 overload) | xy()[const] | xyz()[const] | Float3Part() (+1 overload) | Swizzled(i,j,k,l)[const] (+2 overloads) | SetFromScalar(scalar) (+1 overload) | SetFromSphericalCoordinates(...) (+2 overloads) | ToSphericalCoordinates()[const] | ToSphericalCoordinatesNormalized()[const] | Set(x,y,z,w) | LengthSq3()[const] | Length3()[const] | LengthSq4()[const] | LengthSq()[const] | Length4()[const] | Length()[const] | Normalize3() | Normalize4() | Normalize() | Normalized3()[const] | Normalized4()[const] | Normalized()[const] | NormalizeW() | IsWZeroOrOne(epsilon)[const] | IsZero3(epsilonSq)[const] | IsZero4(epsilonSq)[const] | IsZero(epsilonSq)[const] | IsNormalized3(epsilonSq)[const] | IsNormalized4(epsilonSq)[const] | IsNormalized(epsilonSq)[const] | Scale3(scalar) | ScaleToLength3(newLength) | ScaleToLength(newLength) | ScaledToLength3(newLength)[const] | ScaledToLength(newLength)[const] | IsFinite()[const] | IsPerpendicular3(other,epsilonSq)[const] | IsPerpendicular(other,epsilonSq)[const] | ToString()[const] | SerializeToString()[const] | SerializeToCodeString()[const] | SumOfElements()[const] | ProductOfElements()[const] | AverageOfElements()[const] | MinElement()[const] | MinElementIndex()[const] | MaxElement()[const] | MaxElementIndex()[const] | Abs()[const] | Neg3()[const] | Neg4()[const] | Recip3()[const] | Recip4()[const] | RecipFast4()[const] | Min(ceil)[const] (+1 overload) | Max(floor)[const] (+1 overload) | Clamp(floor,ceil)[const] (+1 overload) | Clamp01()[const] | Lerp(b,t)[const] | Distance3Sq(rhs)[const] | Distance3(rhs)[const] | Distance4Sq(rhs)[const] | DistanceSq(rhs)[const] | Distance4(rhs)[const] | Distance(rhs)[const] | Dot3(rhs)[const] (+1 overload) | Dot4(rhs)[const] | Dot(rhs)[const] | Cross3(rhs)[const] (+1 overload) | Cross(rhs)[const] | OuterProduct(rhs)[const] | Perpendicular3(hint,hint2)[const] | Perpendicular(hint,hint2)[const] | AnotherPerpendicular3(hint,hint2)[const] | AnotherPerpendicular(hint,hint2)[const] | RandomPerpendicular(rng)[const] | Reflect3(normal)[const] | Reflect(normal)[const] | Refract(...)[const] | AngleBetween3(other)[const] | AngleBetweenNorm3(normalizedVector)[const] | AngleBetween4(other)[const] | AngleBetweenNorm4(normalizedVector)[const] | ProjectTo3(target)[const] | ProjectTo(target)[const] | ProjectToNorm3(target)[const] | ProjectToNorm(target)[const] | Equals(other,epsilon)[const] (+1 overload) | BitEquals(other)[const] | FromScalar(scalar)[static] (+1 overload) | FromSphericalCoordinates(...)[static] (+2 overloads) | Orthogonalize(a,b)[static] (+1 overload) | AreOrthogonal(a,b,epsilon)[static] (+1 overload) | AreCollinear(p1,p2,p3,epsilon)[static] | Orthonormalize(a,b)[static] (+1 overload) | AreOrthonormal(a,b,epsilon)[static] (+1 overload) | FromString(str,outEndStr)[static] (+1 overload) | Lerp(a,b,t)[static] | RandomDir(lcg,length)[static] | RandomSphere(lcg,center,radius)[static] | RandomBox(...)[static] (+2 overloads) | RandomGeneral(...)[static] |
| float4::float4Syntaxfloat4::float4(); [1 line of code]The default constructor does not initialize any members of this class. This means that the values of the members x, y, z and w are all undefined after creating a new [float4] using this default constructor. Remember to assign to them before use. See Also x, y, z, w. Syntaxfloat4::float4(float x, float y, float z, float w); [11 lines of code]Constructs a new [float4] with the value (x, y, z, w). Note If you are constructing a float4 from an array of consecutive values, always prefer calling "float4(ptr);" instead of "float4(ptr[0], ptr[1], ptr[2], ptr[3]);" because there is a considerable SIMD performance benefit in the first form. See Also x, y, z, w. Syntaxfloat4::float4(const float3 &xyz, float w); [11 lines of code] float4::float4(float x, float y, const float2 &zw); [9 lines of code] float4::float4(float x, const float2 &yz, float w); [9 lines of code] float4::float4(float x, const float3 &yzw); [9 lines of code] float4::float4(const float2 &xy, const float2 &zw); [9 lines of code]Constructs a new [float3] with the value (xyz.x, xyz.y, xyz.z, w). See Also x, y, z, w. Syntaxfloat4::float4(const float2 &xy, float z, float w); [9 lines of code]Constructs a new [float3] with the value (xy.x, xy.y, z, w). See Also x, y, z, w. Syntaxfloat4::float4(const float *data); [16 lines of code]Constructs this [float4] from a C array, to the value (data[0], data[1], data[2], data[3]). Parametersconst float *data |