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Polyhedron[Class Summary]
v
f
ctor
NumVertices()[const]
NumFaces()[const]
NumEdges()[const]
VertexArrayPtr() (+1 overload)
Vertex(vertexIndex)[const]
Edge(edgeIndex)[const]
Edges()[const]
Faces()[const]
EdgeIndices()[const]
FacePolygon(faceIndex)[const]
FacePlane(faceIndex)[const]
FaceNormal(faceIndex)[const]
ExtremeVertex(direction)[const]
ExtremePoint(direction)[const]
ProjectToAxis(...)[const]
ConvexCentroid()[const]
ApproximateConvexCentroid()[const]
SurfaceArea()[const]
Volume()[const]
MinimalEnclosingAABB()[const]
MergeAdjacentPlanarFaces()
FaceIndicesValid()[const]
FlipWindingOrder()
OrientNormalsOutsideConvex()
RemoveRedundantVertices()
IsNull()[const]
IsClosed()[const]
IsConvex()[const]
EulerFormulaHolds()[const]
FacesAreNondegeneratePlanar(epsilon)[const]
ClipLineSegmentToConvexPolyhedron(...)[const]
NearestVertex(point)[const]
Contains(point)[const] (+7 overloads)
FaceContains(...)[const]
FaceContainmentDistance2D(...)[const]
ContainsConvex(point,epsilon)[const] (+2 overloads)
ClosestPoint(...)[const] (+2 overloads)
ClosestPointConvex(point)[const]
Distance(point)[const]
Intersects(lineSegment)[const] (+11 overloads)
IntersectsConvex(line)[const] (+2 overloads)
MergeConvex(point)
Translate(offset)
Transform(transform) (+3 overloads)
SetEquals(p2)
SwapVertices(i,j)
CanonicalizeFaceArray()
ContainsFace(face)[const]
FindClosestVertex(pt,outDistanceSq)[const]
Triangulate()[const]
ToString()[const]
ConvexHull(...)[static]
Tetrahedron(...)[static]
Octahedron(...)[static]
Hexahedron(...)[static]
Icosahedron(...)[static]
Dodecahedron(...)[static]

Polyhedron::Distance

Syntax

float Polyhedron::Distance(const float4 &point) const; [5 lines of code]

Returns the distance between this polyhedron and the given object.

This function finds the nearest pair of points on this and the given object, and computes their distance. If the two objects intersect, or one object is contained inside the other, the returned distance is zero.

Note
This function assumes that this polyhedron is closed and the edges are not self-intersecting.

See Also

Contains(), ContainsConvex(), ClosestPoint(), ClosestPointConvex(), Intersects(), IntersectsConvex().

Work in progress:

Todo: in float Polyhedron::Distance(const float4 &point) const:
Add Distance(Line/LineSegment/Ray/Plane/Triangle/Polygon/Circle/Disc/AABB/OBB/Sphere/Capsule/Frustum/Polyhedron).