Back to class index
Quat[Class Summary]
x
y
z
w
identity[static][const]
nan[static][const]
ctor (+7 overloads)
WorldX()[const]
WorldY()[const]
WorldZ()[const]
Axis()[const]
Angle()[const]
Dot(rhs)[const]
LengthSq()[const]
Length()[const]
Normalize()
Normalized()[const]
IsNormalized(epsilon)[const]
IsInvertible(epsilon)[const]
IsFinite()[const]
Equals(rhs,epsilon)[const]
BitEquals(other)[const]
ptr() (+1 overload)
Inverse()
Inverted()[const]
InverseAndNormalize()
Conjugate()
Conjugated()[const]
Transform(x,y,z)[const] (+2 overloads)
Lerp(target,t)[const]
Slerp(target,t)[const]
AngleBetween(target)[const]
AxisFromTo(target)[const]
ToAxisAngle(...)[const] (+1 overload)
SetFromAxisAngle(...) (+1 overload)
Set(matrix) (+3 overloads)
ToEulerXYX()[const]
ToFloat3x3()[const]
ToFloat3x4()[const]
ToFloat4x4()[const] (+2 overloads)
ToString()[const]
ToString2()[const]
SerializeToString()[const]
SerializeToCodeString()[const]
operator*(rhs)[const] (+2 overloads)
operator/(rhs)[const]
operator+()[const]
Mul(rhs)[const] (+3 overloads)
Neg()[const]
Lerp(source,target,t)[static]
Slerp(source,target,t)[static]
SlerpVector(from,to,t)[static]
SlerpVectorAbs(...)[static]
LookAt(...)[static]
RotateX(angleRadians)[static]
RotateY(angleRadians)[static]
RotateZ(angleRadians)[static]
RotateAxisAngle(...)[static]
RotateFromTo(...)[static] (+2 overloads)
FromEuler***(x2,y,x)[static]
RandomRotation(lcg)[static]
FromString(str,outEndStr)[static] (+1 overload)

Quat::FromString

Syntax

MUST_USE_RESULT Quat Quat::FromString(const char *str, const char **outEndStr=0); [21 lines of code]
MUST_USE_RESULT Quat Quat::FromString(const std::string &str); [1 lines of code]

Parses a string that is of form "x,y,z,w" or "(x,y,z,w)" or "(x;y;z;w)" or "x y z w" to a new quaternion.