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AABB[Class Summary]
minPoint
maxPoint
ctor (+3 overloads)
MinX()[const]
MinY()[const]
MinZ()[const]
MaxX()[const]
MaxY()[const]
MaxZ()[const]
SetNegativeInfinity()
SetFromCenterAndSize(center,size)
SetFrom(obb) (+2 overloads)
ToPolyhedron()[const]
ToPBVolume()[const]
ToOBB()[const]
MinimalEnclosingSphere()[const]
MaximalContainedSphere()[const]
IsFinite()[const]
IsDegenerate()[const]
CenterPoint()[const]
Centroid()[const]
AnyPointFast()[const]
PointInside(x,y,z)[const]
Edge(edgeIndex)[const]
CornerPoint(cornerIndex)[const]
ExtremePoint(direction)[const] (+1 overload)
PointOnEdge(edgeIndex,u)[const]
FaceCenterPoint(faceIndex)[const]
FacePoint(faceIndex,u,v)[const]
FaceNormal(faceIndex)[const]
FacePlane(faceIndex)[const]
GetCornerPoints(outPointArray)[const]
GetFacePlanes(outPlaneArray)[const]
Size()[const]
HalfSize()[const]
Diagonal()[const]
HalfDiagonal()[const]
Volume()[const]
SurfaceArea()[const]
RandomPointInside(rng)[const]
RandomPointOnSurface(rng)[const]
RandomPointOnEdge(rng)[const]
RandomCornerPoint(rng)[const]
Translate(offset)
Scale(...) (+1 overload)
TransformAsAABB(transform) (+3 overloads)
Transform(transform)[const] (+3 overloads)
ClosestPoint(targetPoint)[const]
Distance(point)[const] (+1 overload)
Contains(point)[const] (+10 overloads)
Intersects(ray,dNear,dFar)[const] (+14 overloads)
ProjectToAxis(axis,dMin,dMax)[const]
UniqueFaceNormals(out)[const]
UniqueEdgeDirections(out)[const]
Enclose(point) (+11 overloads)
Triangulate(...)[const]
ToEdgeList(outPos)[const]
ToString()[const]
SerializeToString()[const]
SerializeToCodeString()[const]
Intersection(aabb)[const]
IntersectLineAABB(...)[const]
IntersectLineAABB_CPP(...)[const]
Equals(rhs,epsilon)[const]
BitEquals(other)[const]
NumFaces()[static]
NumEdges()[static]
NumVertices()[static]
MinimalEnclosingAABB(...)[static]
ExtremePointsAlongAABB(...)[static]
FromCenterAndSize(...)[static]
NumVerticesInTriangulation(...)[static]
NumVerticesInEdgeList()[static]
FromString(str,outEndStr)[static] (+1 overload)

AABB::ClosestPoint

Syntax

float4 AABB::ClosestPoint(const float4 &targetPoint) const; [9 lines of code]

Computes the closest point inside this AABB to the given point.

If the target point lies inside this AABB, then that point is returned.

See Also

Distance(), Contains(), Intersects().

Work in progress:

Todo: in float4 AABB::ClosestPoint(const float4 &targetPoint) const:
Add ClosestPoint(Line/Ray/LineSegment/Plane/Triangle/Polygon/Circle/Disc/AABB/OBB/Sphere/Capsule/Frustum/Polyhedron).