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AABB[Class Summary]
minPoint
maxPoint
ctor (+3 overloads)
MinX()[const]
MinY()[const]
MinZ()[const]
MaxX()[const]
MaxY()[const]
MaxZ()[const]
SetNegativeInfinity()
SetFromCenterAndSize(center,size)
SetFrom(obb) (+2 overloads)
ToPolyhedron()[const]
ToPBVolume()[const]
ToOBB()[const]
MinimalEnclosingSphere()[const]
MaximalContainedSphere()[const]
IsFinite()[const]
IsDegenerate()[const]
CenterPoint()[const]
Centroid()[const]
AnyPointFast()[const]
PointInside(x,y,z)[const]
Edge(edgeIndex)[const]
CornerPoint(cornerIndex)[const]
ExtremePoint(direction)[const] (+1 overload)
PointOnEdge(edgeIndex,u)[const]
FaceCenterPoint(faceIndex)[const]
FacePoint(faceIndex,u,v)[const]
FaceNormal(faceIndex)[const]
FacePlane(faceIndex)[const]
GetCornerPoints(outPointArray)[const]
GetFacePlanes(outPlaneArray)[const]
Size()[const]
HalfSize()[const]
Diagonal()[const]
HalfDiagonal()[const]
Volume()[const]
SurfaceArea()[const]
RandomPointInside(rng)[const]
RandomPointOnSurface(rng)[const]
RandomPointOnEdge(rng)[const]
RandomCornerPoint(rng)[const]
Translate(offset)
Scale(...) (+1 overload)
TransformAsAABB(transform) (+3 overloads)
Transform(transform)[const] (+3 overloads)
ClosestPoint(targetPoint)[const]
Distance(point)[const] (+1 overload)
Contains(point)[const] (+10 overloads)
Intersects(ray,dNear,dFar)[const] (+14 overloads)
ProjectToAxis(axis,dMin,dMax)[const]
UniqueFaceNormals(out)[const]
UniqueEdgeDirections(out)[const]
Enclose(point) (+11 overloads)
Triangulate(...)[const]
ToEdgeList(outPos)[const]
ToString()[const]
SerializeToString()[const]
SerializeToCodeString()[const]
Intersection(aabb)[const]
IntersectLineAABB(...)[const]
IntersectLineAABB_CPP(...)[const]
Equals(rhs,epsilon)[const]
BitEquals(other)[const]
NumFaces()[static]
NumEdges()[static]
NumVertices()[static]
MinimalEnclosingAABB(...)[static]
ExtremePointsAlongAABB(...)[static]
FromCenterAndSize(...)[static]
NumVerticesInTriangulation(...)[static]
NumVerticesInEdgeList()[static]
FromString(str,outEndStr)[static] (+1 overload)

AABB::ExtremePoint

Syntax

float4 AABB::ExtremePoint(const float4 &direction) const; [6 lines of code]
float4 AABB::ExtremePoint(const float4 &direction, float &projectionDistance) const; [6 lines of code]

Computes an extreme point of this AABB in the given direction.

An extreme point is a farthest point of this AABB in the given direction. Given a direction, this point is not necessarily unique.

Parameters

const float4 &directionThe direction vector of the direction to find the extreme point. This vector may be unnormalized, but may not be null.

Return Value

An extreme point of this AABB in the given direction. The returned point is always a corner point of this AABB.

See Also

CornerPoint().