Back to class index
| Ray::ClosestPointSyntaxfloat4 Ray::ClosestPoint(const float4 &targetPoint) const; [1 line of code]float4 Ray::ClosestPoint(const float4 &targetPoint, float &d) const; [5 lines of code] float4 Ray::ClosestPoint(const Ray &other) const; [1 lines of code] float4 Ray::ClosestPoint(const Ray &other, float &d) const; [1 lines of code] float4 Ray::ClosestPoint(const Ray &other, float &d, float &d2) const; [37 lines of code] float4 Ray::ClosestPoint(const Line &other) const; [1 lines of code] float4 Ray::ClosestPoint(const Line &other, float &d) const; [1 lines of code] float4 Ray::ClosestPoint(const Line &other, float &d, float &d2) const; [12 lines of code] float4 Ray::ClosestPoint(const LineSegment &other) const; [1 lines of code] float4 Ray::ClosestPoint(const LineSegment &other, float &d) const; [1 lines of code] float4 Ray::ClosestPoint(const LineSegment &other, float &d, float &d2) const; [52 lines of code] Computes the closest point on this ray to the given object. If the other object intersects this ray, this function will return an arbitrary point inside the region of intersection. See Also |