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Ray[Class Summary]
pos
dir
ctor (+3 overloads)
IsFinite()[const]
GetPoint(distance)[const]
Translate(offset)
Transform(transform) (+3 overloads)
Contains(...)[const] (+1 overload)
Equals(otherRay,epsilon)[const]
BitEquals(other)[const]
Distance(point)[const] (+12 overloads)
ClosestPoint(targetPoint)[const] (+10 overloads)
Intersects(...)[const] (+13 overloads)
IntersectsDisc(disc)[const]
ToLine()[const]
ToLineSegment(d)[const]
ProjectToAxis(...)[const]
ToLineSegment(dStart,dEnd)[const]
ToString()[const]
SerializeToString()[const]
SerializeToCodeString()[const]
FromString(str,outEndStr)[static] (+1 overload)

Ray::IntersectsDisc

Syntax

bool Ray::IntersectsDisc(const Circle &disc) const; [4 lines of code]

Tests if this ray intersects the given disc.

Work in progress:

Todo: in bool Ray::IntersectsDisc(const Circle &disc) const:
This signature will be moved to bool Intersects(const Disc &disc) const;