Back to class index
| Ray::TransformSyntaxvoid Ray::Transform(const float3x3 &transform); [5 lines of code]void Ray::Transform(const float3x4 &transform); [5 lines of code] void Ray::Transform(const float4x4 &transform); [5 lines of code] void Ray::Transform(const Quat &transform); [5 lines of code] Applies a transformation to this Ray, in-place. See Translate(), classes float3x3, float3x4, float4x4, Quat. |