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Ray[Class Summary]
pos
dir
ctor (+3 overloads)
IsFinite()[const]
GetPoint(distance)[const]
Translate(offset)
Transform(transform) (+3 overloads)
Contains(...)[const] (+1 overload)
Equals(otherRay,epsilon)[const]
BitEquals(other)[const]
Distance(point)[const] (+12 overloads)
ClosestPoint(targetPoint)[const] (+10 overloads)
Intersects(...)[const] (+13 overloads)
IntersectsDisc(disc)[const]
ToLine()[const]
ToLineSegment(d)[const]
ProjectToAxis(...)[const]
ToLineSegment(dStart,dEnd)[const]
ToString()[const]
SerializeToString()[const]
SerializeToCodeString()[const]
FromString(str,outEndStr)[static] (+1 overload)

Ray::Transform

Syntax

void Ray::Transform(const float3x3 &transform); [5 lines of code]
void Ray::Transform(const float3x4 &transform); [5 lines of code]
void Ray::Transform(const float4x4 &transform); [5 lines of code]
void Ray::Transform(const Quat &transform); [5 lines of code]

Applies a transformation to this Ray, in-place.

See Translate(), classes float3x3, float3x4, float4x4, Quat.