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Capsule[Class Summary]
l
r
ctor (+2 overloads)
SetFrom(s)
SetDegenerate()
IsDegenerate()[const]
LineLength()[const]
Height()[const]
Diameter()[const]
Bottom()[const]
Center()[const]
Centroid()[const]
AnyPointFast()[const]
ExtremePoint(direction)[const] (+1 overload)
ProjectToAxis(...)[const]
Top()[const]
UpDirection()[const]
Volume()[const]
SurfaceArea()[const]
CrossSection(l)[const]
HeightLineSegment()[const]
IsFinite()[const]
PointInside(l,a,d)[const]
UniformPointPerhapsInside(l,x,y)[const]
SphereA()[const]
SphereB()[const]
MinimalEnclosingAABB()[const]
MinimalEnclosingOBB()[const]
RandomPointInside(rng)[const]
RandomPointOnSurface(rng)[const]
Translate(offset)
Scale(...)
Transform(transform) (+3 overloads)
ClosestPoint(targetPoint)[const]
Distance(point)[const] (+6 overloads)
Contains(point)[const] (+7 overloads)
Intersects(ray)[const] (+11 overloads)
ToString()[const]
SerializeToString()[const]
SerializeToCodeString()[const]
Equals(rhs,epsilon)[const]
BitEquals(other)[const]
FromString(str,outEndStr)[static] (+1 overload)

Capsule::Scale

Syntax

void Capsule::Scale(const float4 &centerPoint, float scaleFactor); [6 lines of code]

Applies a uniform scale to this Capsule.

This function scales this capsule structure in-place, using the given center point as the origin for the scaling operation.

Parameters

const float4 &centerPointSpecifies the center of the scaling operation, in world space. floatscaleFactorThe uniform scale factor to apply to each world space axis.

See Also

Translate(), Transform().