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| Sphere::ContainsSyntaxbool Sphere::Contains(const float4 &point) const; [4 lines of code]bool Sphere::Contains(const float4 &point, float epsilon) const; [4 lines of code] bool Sphere::Contains(const LineSegment &lineSegment) const; [4 lines of code] bool Sphere::Contains(const Triangle &triangle) const; [4 lines of code] bool Sphere::Contains(const Polygon &polygon) const; [7 lines of code] bool Sphere::Contains(const AABB &aabb) const; [8 lines of code] bool Sphere::Contains(const OBB &obb) const; [8 lines of code] bool Sphere::Contains(const Frustum &frustum) const; [8 lines of code] bool Sphere::Contains(const Polyhedron &polyhedron) const; [9 lines of code] bool Sphere::Contains(const Sphere &sphere) const; [4 lines of code] bool Sphere::Contains(const Sphere &sphere, float epsilon) const; [4 lines of code] bool Sphere::Contains(const Capsule &capsule) const; [5 lines of code] Tests if the given object is fully contained inside this sphere. See AlsoWork in progress:Todo: in bool Sphere::Contains(const float4 &point) const: Add Sphere::Contains(Circle/Disc). |