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| Sphere::TransformSyntaxvoid Sphere::Transform(const float3x3 &transform); [6 lines of code]void Sphere::Transform(const float3x4 &transform); [6 lines of code] void Sphere::Transform(const float4x4 &transform); [7 lines of code] void Sphere::Transform(const Quat &transform); [4 lines of code] Applies a transformation to this Sphere, in-place. See Translate(), classes float3x3, float3x4, float4x4, Quat. |