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| Sphere::ExtendRadiusToContainSyntaxvoid Sphere::ExtendRadiusToContain(const float4 &point, float epsilon=1e-4f); [5 lines of code]void Sphere::ExtendRadiusToContain(const Sphere &sphere, float epsilon=1e-4f); [5 lines of code] Expands the radius of this Sphere until it encloses the given object. Note This function is like Enclose(), but unlike Enclose(), this function keeps the center point of this Sphere fixed. ParametersfloatepsilonA small amount to extrude the given object by for numerical precision. |