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| Sphere::EncloseSyntaxvoid Sphere::Enclose(const float4 &point, float epsilon=1e-4f); [23 lines of code]void Sphere::Enclose(const float4 *pointArray, int numPoints); [9 lines of code] void Sphere::Enclose(const LineSegment &lineSegment); [13 lines of code] void Sphere::Enclose(const AABB &aabb); [6 lines of code] void Sphere::Enclose(const OBB &obb); [6 lines of code] void Sphere::Enclose(const Sphere &sphere); [11 lines of code] void Sphere::Enclose(const Triangle &triangle); [4 lines of code] void Sphere::Enclose(const Polygon &polygon); [4 lines of code] void Sphere::Enclose(const Polyhedron &polyhedron); [4 lines of code] void Sphere::Enclose(const Frustum &frustum); [4 lines of code] void Sphere::Enclose(const Capsule &capsule); [20 lines of code] Expands this sphere to enclose both the original sphere and the given object. This function may adjust both the position and the radius of this sphere to produce a new sphere that encloses both objects. The sphere that results may not be the optimal enclosing sphere. This function operates in-place. Note This function will not produce the optimal enclosure. ParametersfloatepsilonAn extra distance-squared parameter for the amount to overgrow the Sphere to encompass the given point. This can be set to zero, but it may cause that Sphere::Contains(point) may return false. See Also |