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| Triangle::ExtremePointSyntaxfloat4 Triangle::ExtremePoint(const float4 &direction) const; [16 lines of code]float4 Triangle::ExtremePoint(const float4 &direction, float &projectionDistance) const; [6 lines of code] Computes an extreme point of this Triangle in the given direction. An extreme point is a farthest point of this Triangle in the given direction. Given a direction, this point is not necessarily unique. Parametersconst float4 &directionThe direction vector of the direction to find the extreme point. This vector may be unnormalized, but may not be null. Return ValueAn extreme point of this Triangle in the given direction. The returned point is always a vertex of this Triangle. See Also |