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Circle[Class Summary]
pos
normal
r
ctor (+1 overload)
BasisU()[const]
BasisV()[const]
GetPoint(angleRadians)[const] (+1 overload)
CenterPoint()[const]
Centroid()[const]
ExtremePoint(direction)[const]
ContainingPlane()[const]
Translate(offset)
Transform(transform) (+3 overloads)
EdgeContains(point,maxDistance)[const]
DistanceToEdge(point)[const]
DistanceToDisc(point)[const]
ClosestPointToEdge(point)[const]
ClosestPointToDisc(point)[const]
Intersects(plane,pt1,pt2)[const] (+1 overload)
IntersectsDisc(line)[const] (+2 overloads)
IntersectsFaces(obb)[const] (+1 overload)
ToString()[const]

Circle::BasisV

Syntax

float4 Circle::BasisV() const; [4 lines of code]

Returns a normalized direction vector to the 'V direction' of the circle.

This vector lies on the plane of this circle. The U direction specifies the second basis vector of a local space of this circle.