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| Circle::DistanceToDiscSyntaxfloat Circle::DistanceToDisc(const float4 &point) const; [4 lines of code]Computes the distance of the given object to this disc (filled circle). If the point is contained inside this disc, the value 0 is returned. See AlsoWork in progress:Todo: in float Circle::DistanceToDisc(const float4 &point) const: Implement DistanceToDisc(Ray/LineSegment/Line). |