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| Circle::DistanceToEdgeSyntaxfloat Circle::DistanceToEdge(const float4 &point) const; [4 lines of code]Computes the distance of the given object to the edge of this circle. Return ValueThe distance of the given point to the edge of this circle. If the point is contained on this circle, the value 0 is returned. See AlsoWork in progress:Todo: in float Circle::DistanceToEdge(const float4 &point) const: Implement DistanceToEdge(Ray/LineSegment/Line). |