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| Circle::ClosestPointToDiscSyntaxfloat4 Circle::ClosestPointToDisc(const float4 &point) const; [10 lines of code]Computes the closest point on the disc of this circle to the given object. See AlsoWork in progress:Todo: in float4 Circle::ClosestPointToDisc(const float4 &point) const: Implement ClosestPointToDisc(Ray/LineSegment/Line). |