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Circle[Class Summary]
pos
normal
r
ctor (+1 overload)
BasisU()[const]
BasisV()[const]
GetPoint(angleRadians)[const] (+1 overload)
CenterPoint()[const]
Centroid()[const]
ExtremePoint(direction)[const]
ContainingPlane()[const]
Translate(offset)
Transform(transform) (+3 overloads)
EdgeContains(point,maxDistance)[const]
DistanceToEdge(point)[const]
DistanceToDisc(point)[const]
ClosestPointToEdge(point)[const]
ClosestPointToDisc(point)[const]
Intersects(plane,pt1,pt2)[const] (+1 overload)
IntersectsDisc(line)[const] (+2 overloads)
IntersectsFaces(obb)[const] (+1 overload)
ToString()[const]

Circle::Transform

Syntax

void Circle::Transform(const float3x3 &transform); [8 lines of code]
void Circle::Transform(const float3x4 &transform); [8 lines of code]
void Circle::Transform(const float4x4 &transform); [8 lines of code]
void Circle::Transform(const Quat &transform); [5 lines of code]

Applies a transformation to this Circle.

Parameters

const float3x3 &transformThe transformation to apply to this Circle. This transformation must be affine, and must contain an orthogonal set of column vectors (may not contain shear or projection). The transformation can only contain uniform scale, and may not contain mirroring.

See Also

Translate(), Scale(), classes float3x3, float3x4, float4x4, Quat.