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| Circle::ClosestPointToEdgeSyntaxfloat4 Circle::ClosestPointToEdge(const float4 &point) const; [8 lines of code]Computes the closest point on the edge of this circle to the given point. See AlsoWork in progress:Todo: in float4 Circle::ClosestPointToEdge(const float4 &point) const: Implement ClosestPointToEdge(Ray/LineSegment/Line). |