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| Frustum::FarPlanePosSyntaxfloat4 Frustum::FarPlanePos(float x, float y) const; [21 lines of code]float4 Frustum::FarPlanePos(const float2 &point) const; [4 lines of code] Returns a point on the far plane. Note This coordinate space is called the normalized viewport coordinate space. ParametersfloatxA value in the range [-1, 1]. floatyA value in the range [-1, 1]. Specifying (-1, -1) returns the bottom-left corner of the far plane. The point (1, 1) corresponds to the top-right corner of the far plane. See Also |