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| Frustum::WorldMatrixSyntaxfloat3x4 Frustum::WorldMatrix() const; [1 line of code]Computes the matrix that transforms from the view space to the world (global) space of this Frustum. Note The returned matrix is the inverse of the matrix returned by ViewMatrix(). Return ValueAn orthonormal affine matrix that performs the view->world transformation. The returned matrix is built to use the convention Matrix * vector to map a point between these spaces. (as opposed to the convention v*M). See Also |