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| Frustum::PointInsideSyntaxfloat4 Frustum::PointInside(float x, float y, float z) const; [6 lines of code]float4 Frustum::PointInside(const float4 &xyz) const; [1 lines of code] Returns a point inside this frustum parameterized by three scalar coordinates. Note This function is slightly different than multiplying by inv(view*proj), since depth is handled linearly. ParametersfloatxThe horizontal normalized viewport coordinate in the range [-1, 1]. floatyThe vertical normalized viewport coordinate in the range [-1, 1]. floatzThe linear depth coordinate in the range [0, 1]. See Also |