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| Frustum::ProjectionMatrixSyntaxfloat4x4 Frustum::ProjectionMatrix() const; [1 line of code]Computes the matrix that projects from the view space to the projection space of this Frustum. Return ValueA projection matrix that performs the view->proj transformation. This matrix is neither invertible or orthonormal. The returned matrix is built to use the convention Matrix * vector to map a point between these spaces. (as opposed to the convention v*M). See Also |