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Frustum
[Class Summary]
horizontalFov
orthographicWidth
verticalFov
orthographicHeight
ctor
SetKind
(
...
)
SetViewPlaneDistances
(
...
)
SetFrame
(
pos,front,up
)
SetPos
(
pos
)
SetFront
(
front
)
SetUp
(
up
)
SetPerspective
(
...
)
SetOrthographic
(
...
)
Handedness
(
)
[const]
Type
(
)
[const]
ProjectiveSpace
(
)
[const]
Pos
(
)
[const]
Front
(
)
[const]
Up
(
)
[const]
NearPlaneDistance
(
)
[const]
FarPlaneDistance
(
)
[const]
HorizontalFov
(
)
[const]
VerticalFov
(
)
[const]
OrthographicWidth
(
)
[const]
OrthographicHeight
(
)
[const]
NumEdges
(
)
[const]
AspectRatio
(
)
[const]
SetHorizontalFovAndAspectRatio
(
...
)
SetVerticalFovAndAspectRatio
(
...
)
WorldRight
(
)
[const]
NearPlane
(
)
[const]
NearPlaneWidth
(
)
[const]
NearPlaneHeight
(
)
[const]
FarPlane
(
)
[const]
Left/Right/Top/BottomPlane
(
)
[const]
GetPlane
(
faceIndex
)
[const]
GetPlanes
(
outArray
)
[const]
CenterPoint
(
)
[const]
Edge
(
edgeIndex
)
[const]
CornerPoint
(
cornerIndex
)
[const]
GetCornerPoints
(
outPointArray
)
[const]
AnyPointFast
(
)
[const]
ExtremePoint
(
direction
)
[const]
(+1 overload)
ProjectToAxis
(
...
)
[const]
UniqueFaceNormals
(
out
)
[const]
UniqueEdgeDirections
(
out
)
[const]
SetWorldMatrix
(
worldTransform
)
WorldMatrix
(
)
[const]
ComputeWorldMatrix
(
)
[const]
ViewMatrix
(
)
[const]
ComputeViewMatrix
(
)
[const]
ProjectionMatrix
(
)
[const]
ComputeProjectionMatrix
(
)
[const]
ViewProjMatrix
(
)
[const]
ComputeViewProjMatrix
(
)
[const]
UnProject
(
x,y
)
[const]
(+1 overload)
UnProjectFromNearPlane
(
x,y
)
[const]
UnProjectLineSegment
(
x,y
)
[const]
PointInside
(
x,y,z
)
[const]
(+1 overload)
Project
(
point
)
[const]
NearPlanePos
(
x,y
)
[const]
(+1 overload)
FarPlanePos
(
x,y
)
[const]
(+1 overload)
IsFinite
(
)
[const]
Volume
(
)
[const]
FastRandomPointInside
(
rng
)
[const]
UniformRandomPointInside
(
rng
)
[const]
Translate
(
offset
)
Transform
(
transform
)
(+3 overloads)
MinimalEnclosingAABB
(
)
[const]
MinimalEnclosingOBB
(
expandGuardband
)
[const]
ToPolyhedron
(
)
[const]
ToPBVolume
(
)
[const]
Contains
(
point
)
[const]
(+7 overloads)
ClosestPoint
(
point
)
[const]
Distance
(
point
)
[const]
Intersects
(
ray
)
[const]
(+11 overloads)
ToString
(
)
[const]
SerializeToString
(
)
[const]
ViewportToScreenSpace
(
...
)
[static]
(+1 overload)
ScreenToViewportSpace
(
...
)
[static]
(+1 overload)
Frustum::NearPlaneWidth
Syntax
float
Frustum::NearPlaneWidth()
const
; [
7 lines of code
]
Computes the width of the near plane quad in world space units.
See Also
NearPlaneHeight()
.