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| Frustum::ViewMatrixSyntaxfloat3x4 Frustum::ViewMatrix() const; [1 line of code]Computes the matrix that transforms from the world (global) space to the view space of this Frustum. Note The returned matrix is the inverse of the matrix returned by WorldMatrix(). Return ValueAn orthonormal affine matrix that performs the world->view transformation. The returned matrix is built to use the convention Matrix * vector to map a point between these spaces. (as opposed to the convention v*M). See Also |