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Frustum[Class Summary]
type
projectiveSpace
handedness
pos
front
up
nearPlaneDistance
farPlaneDistance
horizontalFov
orthographicWidth
verticalFov
orthographicHeight
ctor
NumEdges()[const]
AspectRatio()[const]
SetHorizontalFovAndAspectRatio(...)
SetVerticalFovAndAspectRatio(...)
WorldRight()[const]
NearPlane()[const]
NearPlaneWidth()[const]
NearPlaneHeight()[const]
FarPlane()[const]
Left/Right/Top/BottomPlane()[const]
GetPlane(faceIndex)[const]
GetPlanes(outArray)[const]
CenterPoint()[const]
Edge(edgeIndex)[const]
CornerPoint(cornerIndex)[const]
GetCornerPoints(outPointArray)[const]
AnyPointFast()[const]
ExtremePoint(direction)[const] (+1 overload)
ProjectToAxis(...)[const]
UniqueFaceNormals(out)[const]
UniqueEdgeDirections(out)[const]
SetWorldMatrix(worldTransform)
WorldMatrix()[const]
ViewMatrix()[const]
ProjectionMatrix()[const]
ViewProjMatrix()[const]
UnProject(x,y)[const] (+1 overload)
UnProjectFromNearPlane(x,y)[const]
UnProjectLineSegment(x,y)[const]
PointInside(x,y,z)[const] (+1 overload)
Project(point)[const]
NearPlanePos(x,y)[const] (+1 overload)
FarPlanePos(x,y)[const] (+1 overload)
IsFinite()[const]
Volume()[const]
FastRandomPointInside(rng)[const]
UniformRandomPointInside(rng)[const]
Translate(offset)
Transform(transform) (+3 overloads)
MinimalEnclosingAABB()[const]
MinimalEnclosingOBB(expandGuardband)[const]
ToPolyhedron()[const]
ToPBVolume()[const]
Contains(point)[const] (+7 overloads)
ClosestPoint(point)[const]
Distance(point)[const]
Intersects(ray)[const] (+11 overloads)
ToString()[const]
SerializeToString()[const]
ViewportToScreenSpace(...)[static] (+1 overload)
ScreenToViewportSpace(...)[static] (+1 overload)

Frustum::projectiveSpace

Syntax

FrustumProjectiveSpace Frustum::projectiveSpace; [1 line of code]

Specifies whether the [-1,1] or [0,1] range is used for the post-projective depth range.